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Stop Staring : facial modeling and animation done right
Edité par Wiley publ. Sybex ; C 2010
The de facto official source on facial animation--now updated ! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, "Stop Staring: Facial Modeling and Animation Done Right" is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more. Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field. Features the author's valuable insights from his own extensive experience in the field. Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python.. Techniques describes are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book.. Nombreuses ressources téléchargeables en ligne sur le site de l'éditeur
